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MaPZone for XNA

MaPZone Forums  |  MaPZone 2.5 (Free version)  |  News & Announcements  |  Topic: MaPZone for XNA
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Author Topic: MaPZone for XNA  (Read 9766 times)
SebastienDeguy
Global Moderator
Member

Posts: 45


« on: 03/14/2007, 10:59 PM »

We are very proud to announce the partnership between Allegorithmic and Microsoft for making MaPZone and ProFX the texturing tools for XNA.

(See the Press Release from Microsoft here)

Members of the XNA Creators Club will gain a special access to Allegorithmic's texturing tools and to special libraries and other content.

More info later Wink

Sébastien
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Ultrahead
Member

Posts: 11


« Reply #1 on: 09/05/2007, 06:13 AM »

Hi,

Any news about: "In addition to the free MapZone 2-D texture editor released today, Allegorithmic is developing an enhanced version exclusively for XNA Creators Club members that will offer support for procedural textures, additional texture libraries and custom content processors for use with the XNA Framework Content Pipeline. The enhanced version of MapZone will be made available to active members of the XNA Creators Club at no additional cost and will be available later this year."?
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SebastienDeguy
Global Moderator
Member

Posts: 45


« Reply #2 on: 09/05/2007, 03:23 PM »

Still in the making...

Stay tuned Wink

Sébastien
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Ultrahead
Member

Posts: 11


« Reply #3 on: 09/06/2007, 06:37 AM »

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aeonflame
Member

Posts: 1


« Reply #4 on: 09/07/2007, 02:06 AM »

I too am interested in this. I'm glad you're still working on it. Is there any approximate time-frame for the work to be completed? I.e. sometime this year?
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Ultrahead
Member

Posts: 11


« Reply #5 on: 12/03/2007, 06:59 PM »

Still in the making...

Stay tuned Wink

Sébastien

Hi, we're approaching the year-end and no news have been shared regarding this.

Could you please give us an update?
« Last Edit: 12/07/2007, 04:30 AM by Ultrahead » Logged
Ultrahead
Member

Posts: 11


« Reply #6 on: 12/07/2007, 04:31 AM »

Quote
ProFX to be part of Microsoft's XNA Tool Suite
2007, March 26

Today Allegorithmic and Microsoft partner, allowing game creators utilizing Microsoft’s XNA to benefit from a dedicated version of ProFX and MaPZone.

When? When? News please ...  Cry
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SebastienDeguy
Global Moderator
Member

Posts: 45


« Reply #7 on: 12/10/2007, 04:08 AM »

No news yet, but we're in Seattle this week... so more news soon I hope. Sorry it takes so long.

Sébastien
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Ultrahead
Member

Posts: 11


« Reply #8 on: 01/13/2008, 06:36 AM »

No news yet, but we're in Seattle this week... so more news soon I hope. Sorry it takes so long.

Sébastien

News?
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SebastienDeguy
Global Moderator
Member

Posts: 45


« Reply #9 on: 01/15/2008, 03:45 PM »

Sorry, nothing to share yet.

Hopefully we can share more info with you soon about this.

Cheers,

Sébastien
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Ultrahead
Member

Posts: 11


« Reply #10 on: 04/27/2008, 07:42 AM »

Ok guys, three months have passed and no news so far.

MaPZone is a great program but this is taking too long. Plus, you give no periodical updates to the current state of the integration with XNA.

So, any news?
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