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MaPZone for XNA
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MaPZone for XNA
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Topic: MaPZone for XNA (Read 9766 times)
SebastienDeguy
Global Moderator
Member
Posts: 45
MaPZone for XNA
«
on:
03/14/2007, 10:59 PM »
We are very proud to announce the partnership between Allegorithmic and Microsoft for making
MaPZone and ProFX the texturing tools for XNA
.
(See the Press Release from Microsoft
here
)
Members of the XNA Creators Club will gain a special access to Allegorithmic's texturing tools and to special libraries and other content.
More info later
Sébastien
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Ultrahead
Member
Posts: 11
Re: MaPZone for XNA
«
Reply #1 on:
09/05/2007, 06:13 AM »
Hi,
Any news about: "In addition to the free MapZone 2-D texture editor released today, Allegorithmic is developing an enhanced version exclusively for XNA Creators Club members that will offer support for procedural textures, additional texture libraries and custom content processors for use with the XNA Framework Content Pipeline. The enhanced version of MapZone will be made available to active members of the XNA Creators Club at no additional cost and will be available later this year."?
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SebastienDeguy
Global Moderator
Member
Posts: 45
Re: MaPZone for XNA
«
Reply #2 on:
09/05/2007, 03:23 PM »
Still in the making...
Stay tuned
Sébastien
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Ultrahead
Member
Posts: 11
Re: MaPZone for XNA
«
Reply #3 on:
09/06/2007, 06:37 AM »
Logged
aeonflame
Member
Posts: 1
Re: MaPZone for XNA
«
Reply #4 on:
09/07/2007, 02:06 AM »
I too am interested in this. I'm glad you're still working on it. Is there any approximate time-frame for the work to be completed? I.e. sometime this year?
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Ultrahead
Member
Posts: 11
Re: MaPZone for XNA
«
Reply #5 on:
12/03/2007, 06:59 PM »
Quote from: SebastienDeguy on 09/05/2007, 03:23 PM
Still in the making...
Stay tuned
Sébastien
Hi, we're approaching the year-end and no news have been shared regarding this.
Could you please give us an update?
«
Last Edit: 12/07/2007, 04:30 AM by Ultrahead
»
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Ultrahead
Member
Posts: 11
Re: MaPZone for XNA
«
Reply #6 on:
12/07/2007, 04:31 AM »
Quote
ProFX to be part of Microsoft's XNA Tool Suite
2007, March 26
Today Allegorithmic and Microsoft partner, allowing game creators utilizing Microsoft’s XNA to benefit from a dedicated version of ProFX and MaPZone.
When? When? News please ...
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SebastienDeguy
Global Moderator
Member
Posts: 45
Re: MaPZone for XNA
«
Reply #7 on:
12/10/2007, 04:08 AM »
No news yet, but we're in Seattle this week... so more news soon I hope. Sorry it takes so long.
Sébastien
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Ultrahead
Member
Posts: 11
Re: MaPZone for XNA
«
Reply #8 on:
01/13/2008, 06:36 AM »
Quote from: SebastienDeguy on 12/10/2007, 04:08 AM
No news yet, but we're in Seattle this week... so more news soon I hope. Sorry it takes so long.
Sébastien
News?
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SebastienDeguy
Global Moderator
Member
Posts: 45
Re: MaPZone for XNA
«
Reply #9 on:
01/15/2008, 03:45 PM »
Sorry, nothing to share yet.
Hopefully we can share more info with you soon about this.
Cheers,
Sébastien
Logged
Ultrahead
Member
Posts: 11
Re: MaPZone for XNA
«
Reply #10 on:
04/27/2008, 07:42 AM »
Ok guys, three months have passed and no news so far.
MaPZone is a great program but this is taking too long. Plus, you give no periodical updates to the current state of the integration with XNA.
So, any news?
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